Game Programmer /
Application Developer

Martin Mann

Hi, I’m Martin - a game programmer and application developer focused on building interactive systems, tools, and real-time experiences.I currently work with Unreal Engine 5, but my approach is engine-agnostic and centered around strong programming fundamentals, clean system design, and efficient workflows.I enjoy collaborating with artists and designers to create performant, maintainable solutions that support both gameplay and production.


Tech Stack

  • Engines: Unity, Unreal Engine 5

  • Languages: C#, C++, Python, JavaScript, SQL

  • Tools: Blender, MS SQL Server, Photoshop, GitHub

  • Additional: HTML/CSS, PHP

  • AI/ML (Projects): Hugging Face, Transformers, PyTorch, TensorFlow, Prompt Engineering

Current Occupation

Application Developer @ MG-Systems GmbH

September 2024 - August 2026

I’m currently working as an application developer at MG-Systems GmbH, where I build internal tools and automation pipelines for interactive, real-time applications.My work includes developing editor extensions and UI-driven workflows, scripting rendering and content pipelines using Python, and working with real-time systems in Unreal Engine 5.I collaborate closely with designers, artists, and technical stakeholders to deliver maintainable, production-ready solutions.


Student @ Games Academy (Berlin)

September 2024 - September 2026

Alongside my professional work, I’m studying Game Programming at the Games Academy.As part of my studies, I work on team-based game projects with other students, developing playable games from concept to release. These projects involve collaborative development, programming gameplay systems, and iterative production, and are published on itch.io.